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Museum simulation technology
Museum simulation technology












Testing Minerva Prime ourselves doesn’t give us a clear idea of whether or not something is working properly because we, as developers, are too familiar with the game.

museum simulation technology

Demos give them a chance to try Minerva Prime out for themselves we get valuable feedback from our target audience, and the public gets to see the game grow and change over time, based on that very feedback!įeedback is a huge part of Game Development for a couple of reasons.

museum simulation technology

The different modes focus on giving museum-goers a look behind the scenes of making a video game. For each time slot, we always post what “mode” we’ll be in. Depending on our deadlines, we’ll open up the Bush Theatre for questions, demos, or just observation for a couple hours at a time. to 3 p.m., Saturdays from noon to 4 p.m., and Mondays from 11:30 a.m. Typically, our team is at the museum on Fridays from 11 a.m. It’s a lot of work, but it’s given me a good idea of what working in a Game Development studio will be like! I oversee both sides of the project, art and programming, and make sure the team is on track with deadlines and hitting milestones. My role in the Minerva Prime project is project manager and programmer. Since taking it over, we’ve expanded the previous team’s polished mission into five separate missions, as well as a main VR hub and colony to explore. The project was handed over to our current team during the spring of 2018, with a solid foundation to build on.

museum simulation technology

Currently, Minerva Prime is in its second and final phase.














Museum simulation technology